The news about the pause in the development of the Nintendo Switch 2 version of Borderlands 4 surprised the gaming community.Just a few days before its original release date, planned for October 2025, the adaptation of the Gearbox shooter had been postponed indefinitely by its publisher, Take-Two Interactive.Now, the company has completely removed the title from its release schedule and acknowledges that the project is on hold, with no scheduled date to resume it.
Since releasing for PlayStation 5, Xbox Series, and PC in September 2025, Borderlands 4 has quickly garnered more than 2.5 million players.However, early reports indicated that sales were lower than expected by Take-Two Interactive, especially due to performance problems in the PC version.These problems, which included drops in performance and technical errors, generated concern among players and caused the development team to prioritize improving existing platforms, relegating the port for Nintendo Switch 2 to the background.
The cancellation of digital pre-sales in the Nintendo eShop, after the delay of the project in September 2025, also fueled doubts about whether the game would finally reach the console.Consumers interested in the new release of Nintendo’s hybrid console were affected, and many expressed their discontent on forums and social networks.The mixed track record of other demanding ports on the Nintendo Switch 2, while generally superior to that of the original console, also offered no certainty that Borderlands 4 could function properly technically.
In presenting its most recent fiscal results, Take-Two Interactive confirmed that development of Borderlands 4 for Nintendo Switch 2 is “on pause.”Alan Lewis, a company spokesperson, emphasized that this is not a “cancellation,” suggesting that, at least in theory, there is a possibility that the project could be resumed in the future.However, that option seems distant even though a definitive statement has not been made.The company has directed its resources, both human and financial, to solve the errors present in the versions released for the main consoles.
In recent interviews, Gearbox representatives acknowledged the technical complexity of adapting Borderlands 4 to a console like the Nintendo Switch 2. Although it has better hardware than its predecessor, it still faces limits when it comes to titles that demand a lot of graphic processing and more memory.The previous example of Borderlands 3, brought to Nintendo Switch with acceptable results, raised expectations among users, but the new installment requires even more on a technical and content level, complicating the optimization task.
Despite the setback with Borderlands 4, Take-Two Interactive stated that it will continue to collaborate closely with Nintendo in the future.The planned catalog for Nintendo Switch 2 includes other releases such as PGA Tour 2K25 and WWE 2K26, on which the publisher has placed particular focus.The effort to improve post-launch content and polish the mechanics of Borderlands 4 on the platforms already available also responds to pressure from the community and criticism after an irregular initial release, especially on PC.
According to sources from the company itself, the decision to pause development was “difficult”, but it was seen as necessary so as not to put the overall quality of the product at risk.For now, the absence of Borderlands 4 on the console leaves a notable void, although the promise of future collaborations between Take-TwoInteractive and Nintendo keeps hopes of new announcements alive for platform owners.

