Pragmata, the long-awaited action and science fiction shooter developed by Capcom, already has its public demo titled Sketchbook for the PlayStation 5, Xbox Series and Nintendo Switch 2 consoles.
This trial version, previously released on PC, allows console users to experience the title’s peculiar and challenging gameplay for the first time.Pragmata is scheduled to officially launch on April 24, after years of development and a long wait since its original announcement in 2020.
Pragmata was introduced to the public during the PlayStation 5 launch event in 2020, capturing attention for its futuristic aesthetic and a plot full of mystery.The game takes place in a cold and isolated lunar station, in a future where the discovery of the mineral lunum has revolutionized technology by making it possible to replicate any fabric.
However, when the station loses communication with Earth, a response team is sent.The protagonist, Hugh, a member of this team, is separated from the others after a violent lunar earthquake and wakes up next to a girl-like android named Diana.Together they must survive and find a way to return, facing a hostile artificial intelligence and the station’s robots who consider them a threat.
Pragmata’s gameplay combines third-person shooter elements with real-time hacking puzzles.Players control Hugh, who can only damage enemy robots if Diana manages to hack them first.During the action, the user must solve puzzles on a grid while dodging attacks and taking advantage of the environment.
Some squares in the puzzles reset the challenge or enhance the available attacks, adding variety and progressive difficulty to the mechanics.The arsenal allows you to slow down or inflict significant damage on opponents depending on the chosen weapon.This constant cooperation between Hugh and Diana introduces a strategic component unusual in the genre, forcing them to alternate between tactical action and problem solving under pressure.
The Sketchbook demo tests these mechanics in a limited section of the game, placing players in a part of the lunar station where they must advance by facing enemies and solving puzzles.Capcom has designed the demo to be replayable and has stated that there are surprises and hidden elements that can alter the experience in different games.
This emphasis on exploration and experimentation encourages the search for alternative strategies and hidden details in each attempt.Users can thus become familiar with the science fiction setting, experience the interaction between the protagonists and anticipate possible ramifications of the story in the final version.In this way, the demo serves as a playable preview and as a tool to capture the attention of a community that has waited six years since the project was announced.

