The tactical strategy game Mewgenics, developed by Edmund McMillen and Tyler Glaiel, debuted on Steam on February 10, 2026. In less than six hours since its launch, it managed to sell more than 150,000 copies and was positioned as the best-selling title on the platform.This result surprised even its own creators, who worked on the project for eight years and did not expect to recover production costs so quickly.
The scope of Mewgenics’ launch also surprised its developers.Edmund McMillen, remembered for his work on The Binding of Isaac, shared a comparison: the re-release of The Binding of Isaac: Rebirth managed to sell 40,000 copies on the first day, a figure far from that achieved by Mewgenics in just hours.This new title not only surpassed the previous expansions of The Binding of Isaac, but in a few days it could surpass the annual sales total of its predecessor, which was 700,000 units in its first year.
The success of Mewgenics responds to the growing public support for independent projects, demonstrating that indie games are able to compete with the industry’s big releases.In its first hours, Mewgenics managed to even surpass re-releases of triple A titles such as Overwatch, and was among the 300 releases with the highest number of simultaneous players in the history of Steam.
Mewgenics does not follow conventional commercial formulas, but rather relies on a unique proposal: a tactical strategy focused on the creation and genetic manipulation of an army of cats.This originality was recognized by critics and valued by the community.Eurogamer noted that, although the base mechanics are familiar to those who frequent the genre, the depth of each game and the variety of content demonstrate the ambition and potential of Mewgenics.
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The success of Mewgenics means important support for independent development and serves as an incentive for other small studies to bet on innovative and unusual proposals.For gamers, this trend promises a greater offering of original and creative titles, aimed at both specific audiences and those seeking new experiences.Additionally, independent games tend to have more affordable prices and encourage direct communication between developers and the community, as evidenced by public celebrations by creators and quick attention to player feedback.
As for the experience for the regular user, the general satisfaction is reflected in forums and social networks, where there are many mentions of the unique progression system and the particular sense of humor related to cats that the game presents.The technical stability, the original soundtrack and the strategic complexity have consolidated Mewgenics as one of the unexpected successes of the year, demonstrating that unconventional proposals can be well received both by critics and in sales levels.

